Syndicates
Glossary
Syndicate – A community of players with its own management functions, whose goal is development and resource extraction. Tile – A unit of game land that can be bought and developed. Drone – A resource harvesting device controlled by the player. NFT – Unique in-game entities representing various objects and creatures in the game. Biome – A game location with unique features and resources. Boss – A special NFT entity that can be assigned to a specific processing building and improves the exchange rate for resources there. Worker – A type of NFT for processing buildings. Harvester – A type of NFT for resource extraction buildings. Xeno Paste – A universal resource for starting processing cycles. Pixel Dust – The main resource for syndicate development. PXLs – The in-game currency. Production Chain – A sequence of processing buildings for transforming raw materials into finished products. Rarity – A property of NFTs and tiles that determines their value and attributes. Syndicate Level – An indicator of the syndicate’s development, which unlocks new possibilities. Land – A territory for construction and resource extraction. Buildings – Objects for resource extraction and processing. Syndicate Logo – A visual element that can be purchased for SGB and affects the maximum number of buildings. Syndicate Base – A decorative element that affects the number of syndicate members.
Introduction
Welcome to our game's world! Here you can create your own syndicate, mine resources and liquid tokens, build and upgrade territories, and interact with fellow players. In this guide, we’ll detail the core mechanics and features of the game to help you quickly get acquainted and start enjoying gameplay.
The game offers a wide range of opportunities: from managing your own syndicate to participating in resource extraction and processing them into valuable assets.
Syndicates
Creating a syndicate Creation cost: 99 SGB. Mandatory parameters: Unique name: choose a name for your syndicate (3 to 16 characters). The name must be unique within the game world. Tag: a short syndicate identifier of 2–4 characters that will be displayed next to the name. Logo: after creating the syndicate, you can select a logo from existing options. Logos are purchased with SGB.
Influence of the logo and base on the syndicate Logo:
can be selected only from existing options;
purchased with SGB after syndicate creation;
affects the maximum number of buildings;
the more logos are unlocked, the higher the multiplier for the number of buildings (in addition to the effect of syndicate level). Base:
works under the same system as logos;
affects the number of syndicate members.
Roles in the syndicate
There are several roles in the syndicate, each with its own authorities and responsibilities: Syndicate Leader: has full control over the syndicate, can assign and remove other members, manage resources, and make key decisions. Deputy: has almost full control, can perform most actions available to the leader, but cannot change key syndicate parameters (name, tag, logo). Foreman: responsible for managing buildings, can assign tasks and oversee construction and operation of objects. Worker: can operate buildings, perform routine tasks, and participate in resource extraction. Promoter: responsible for recruiting new members, can invite new players and organize events to attract members. Member: has basic access to syndicate functions, can perform tasks and participate in general events.
More details about authorities and roles in the table: 4.25 Syndicate Rights and Roles.
Activity Points
Activity points are the equivalent of actions and contributions to the syndicate, used to determine how active a user was in the current season. Activity points are granted for the following actions:
Renting land to the syndicate; points are granted daily, the number depends on land rarity;
Transferring tokens to the syndicate (SGB, PXLd, PXLs);
Transferring NFTs (workers, harvesters, bosses);
Launching a cycle and collecting resources;
Installing or upgrading buildings.
At the end of each season, 80% of activity points are spent, and the distributed liquid tokens earned during the season are divided according to the shares of spent activity points. 20% of activity points carry over to the next season. A season lasts one calendar month. On the first day of each month, the current season ends and the new one begins.
Development System
Development mechanics
Syndicate development occurs by gaining experience. You can get experience by burning Pixel Dust: 1 units of Pixel Dust give 1 unit of experience.
Level impact
A higher syndicate level unlocks new opportunities:
increases the maximum number of members;
raises the limit on the number of buildings;
allows you to appoint more bosses.
Drones and Mining System
Types of drones
Pixel Drone Box:
Cost: 2.5 PXL
Requires recharge for purchase: 1 box every 180 hours.
Native Drone Box:
Does not require recharge.
Purchased with SGB
Mining Process
Equipping a drone: Choose the drone type and make sure it is ready for use.
Sending on a mining mission: Send the drone to the chosen location to harvest resources.
Waiting for the cycle: Wait for the mining cycle to complete. Cycle time depends on drone type and mining conditions.
Collecting resources: After the cycle finishes, collect the mined resources.
Land and Territories
Tiles are units of game land that can be acquired and developed. They have the following characteristics: Rarity: Common, Uncommon, Rare, Epic, Legendary. Regions: from very poor to elite — determine the base productivity and development potential of a tile. Status: for sale or owned — shows whether a tile is available for purchase or already belongs to someone.
Land Purchase
You can acquire a tile in several ways:
Purchase on the map in the game interface; this option isn’t always available, as the number of tiles is finite and their emission is staged by the project’s administration.
Purchase from other players on the in-game marketplace; the price may be higher, but you get guaranteed tile rarity.
When buying a tile from the platform on the map, its rarity is determined randomly. The odds depend on the district: wealthy districts give higher chances for rarer tiles. If you’re not satisfied with the rarity, you can do a reroll. A reroll is a paid (PXLd or SGB) random rarity check; each reroll increases your chance for a higher rarity. However, with every reroll, you might get both higher or lower rarity.
Biomes and Resources
Each biome offers unique resources:
Cyber Slums (starter biome): here you can mine basic components needed for early development.
Yellow Wasteland: rich in energy resources used for powering buildings and drones.
Verdant Hills: a source of biological materials, essential in various technological processes.
Thorn Forest: a place for mining crystalline resources important for high-tech items.
Orange Highlands: where minerals for construction and manufacturing are extracted.
Neo-Spira: a source of advanced components used for cutting-edge technologies.
Buildings
All buildings are placed on Tiles, and depending on their level, resource extraction buildings can operate on several Tiles at once.
Resource Extraction Buildings
Features:
Constructed for PXLd
Have a limited resource; after depletion, they require repair or replacement
Land where the building was located enters a recharge phase once resources are depleted; recharge time depends on biome and the number of recharge cycles
Require Harvesters to operate
Parameters:
Durability: determines how much damage the building can withstand
Productivity: amount of resources mined per cycle
Cycle time: time required to complete one mining cycle
Processing Buildings
Features:
Upgraded with resources; their effectiveness and productivity can be improved
Unlimited resource; can operate endlessly if raw materials are available
Require Workers and Xeno Paste to start processing cycles
Parameters:
Upgrade cost: how many resources are needed to level up the building
Cycle time: processing time for raw materials
Productivity: product output per cycle
Production Chain
A production chain is a sequence of processing buildings that convert raw materials into finished products. Players use it to create liquid tokens from game tokens.
Signal Smelter: first processing stage — game token (PXLs or Pixel) is fed in; at this stage, raw materials transform into base materials
Data Refinery: materials are converted into more complex components
Matter Compiler: components are transformed into semi-finished goods ready for final processing
Value Extractor: extracts valuable resources and materials from semi-finished goods
Dollar Foundry: the final stage, where valuable resources are converted into liquid tokens (real money)
Bosses and NFT
Bosses
Bosses are special NFT entities that can be assigned to certain processing buildings. They improve exchange rates for converting one resource (which the building consumes) into another (which it produces).
NFT Entities
NFT (Non-Fungible Tokens) are unique game entities that cannot be replaced or exchanged for equivalents.
Types of NFT:
Workers: processing resource entities
Harvesters: NFT type for resource extraction buildings
Ways to obtain NFTs:
Crafting: NFTs can be acquired via crafting (Forge tab) — this process is outside syndicates and is part of other game functionality
Purchase in the in-game shop: you can also buy NFTs in the game shop
Resources and Currency
Main resources
Pixel Dust: main resource for syndicate development, used to gain experience
PXL: in-game currency used for buying drones, buildings, and other game items
Xeno Paste: universal resource required to start processing cycles
Unique biome resources: specific resources mined in certain biomes, needed for development and manufacturing
Last updated
Was this helpful?